But yeah, they'll be only really effective as defensive divisions, not offensive. 78% of the Soviet tank arsenal on 1.1.1936 is missing from HoI4. Division width can really translate to how much shit you have in a division. @Nerkec Double it, just X2 the whole thing, "20 width infantry template. About Hearts of Iron 4 Wiki The wiki informs me fight width provides been remade and randomly shows me to kiss my 7x2 template goodbye while not providing an illustration of a balanced department I should substitute it with.The core principles of what you desire in a unit are usually the exact same as vanilla, high org, smooth attack and etc. When it is viewed directly, links using variables may appear broken; do not replace these with hardcoded page names or URLs. 40W is a waste of defense and too much RNG involved. I like to designate one of my division templates as a 'Reserve' template. Armored battalion: Tanks, tank destroyers, self-propelled artillery/anti-airIncreasing the number of battalions in a divisio… Switch mod: Vanilla (1.10.3) Kaiserreich (1.10.3) The Road to 56 (1.10.3) Save division Copy to Clipboard If you have any feedback, contact the author , or report an issue on github . and overall just bad. All trademarks are property of their respective owners in the US and other countries. Infantry battalions: Infantry, special forces, line (towed) artillery/anti-air/anti-tank 2. 1 Overview; 2 Parameters; 3 Usage Examples; 4 Index. This is a standard discord rules guide, however at the end "space marines" are discussed. I recommend to go for support artillery for extra soft attack. Yet it isn’t evident for everyone which program a .hoi4 file can be edited, converted or printed with. This is the documentation page for Template:Icon. Log in or sign up to leave a comment Log In Sign Up. When you attack from a single province, the combat width is 80. You can either use support artillery or support anti-tank. This item will only be visible to you, admins, and anyone marked as a creator. This is guide is a collection of basic and advanced templates. I had a "genius" idea to try 10 width offensive templates. T… MOD used: *THE ROAD TO 56* template - support arty - support signal-support recon -support engy. currently I am playing as fascist philippines trying to invade china. why do you use cavalry recon company when this reduces the speed of the division? The only way I could imagine a 10 wide working is with 3 tsnks and 2 mech. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted. From Hearts of Iron 4 Wiki < Template:Icon. 50w infantry is great, just spam out guns and you can use the spare factories to make air. No point going 10w if you're playing a supportive role since larger divisions are better at offensives. 6 infantry 2 arty 1 tank destroyer - same as above, but now you get the armor bonus yourself. Yeah after a couple more games of 10w offense it seems theres just no point except for defense. 1 Overview 2 Division Templates 3 Resources 4 Autonomy 5 Focuses and Research 6 Consisting of two states (Singapore and North Borneo), British Malaya begins on 12:00, 1 Jan, 1936 with 2 divisions of Infantry, 0 Military Factories, 0 Ships in its Navy, 0 Naval Dockyards, 0 Aircraft, 1 Civilian Factory, 25 Convoys and 50.8k Manpower. Template guide to hearts of Iron 4 multiplayer. The second section called "Advanced Templates" has several templates which are good only in certain situations. The combat widths of each division in a battle are added together to determine how many of those divisions will fit into the width of the frontline and fight. I like to experiment with 10w templates as I got a bit bored with the tried and true 20w 2-7 inf/art for minor nations. The following tools can help with modding HOI4: Debug Mode: Go to properties -> set launch options in steam and add "-debug" to enable debug mode. Español - Latinoamérica (Spanish - Latin America), Guys as you might already know i do this work for free and with passion. save. I had a "genius" idea to try 10 width offensive templates. The three battalion types are: 1. 4.5 years post-release and the Continuation War, a 2.5 million man conflict during WW2 and the largest in Nordic history, is still not in HoI4, in any form. Mobile battalions: Cavalry, motorized infantry, mechanized infantry, motorized rocket artillery 3. Still good in low supply areas like Africa or Asia. By using our Services or clicking I agree, you agree to our use of cookies. You will want to make division templates that give you an edge to those effects, the most common are 20 and 40 width divisions. New comments cannot be posted and votes cannot be cast. Contents. A mass of 10 width divisions in significant numbers with reserves in the rear is almost impossible to breakthrough quickly. Each division has a division template. Sort by. Hoi4 Best Division Templates 2021 The fact my kids will never know me drunk is the best gift that I can give myself apart.The coffee shop owner must also complete the governments relaunch plan template, and provide details of all. 3. Will hold the line very well. Still good in low supply areas like Africa or Asia. hide. Width of a template can be seen in the stats part of the template. 10 Tips for Designing a Division Template in Hoi4 (Hearts of Iron 4 Strategy Guide) - Duration: 18:42. though I find them pretty much useless except for defense. Here is an example of a basic 10 Infantry division template for defense: ... 20 width 10 divisions-> 10 battalions. 31 Badges. Jump to navigation Jump to search. Width is also affected by certain combat tactics. Later on you should upgrade this one to 40 width.". Feb 25, 2018 @ 1:03pm The rule of thumb is that you want a combat width of 10, 20, or 40. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. By themselves the line will almost continuously be pushed back assuming the attacking divisions are at full strength. Hoi4 Unit Experience Cheat Walkthrough. Please see the. Dan1109 Field Marshal. Allows you to pierce their armor so they don't get the bonus. Cookies help us deliver our Services. Hell, people use single cavalry in very early wars (Canada attacking USA). 40 width 14/4 divisions are 14 infantry and 4 artillery battalions. Todays hoi4 man the guns tutorial video is talking about some new hearts of iron 4 division designs for hoi4 soviets. 67% Upvoted. The idea of this template is to not let the enemy recover/organize and to keep attacking the enemy. Combat takes place with one province attacking another at 80 width. This is where 10 width infantry becomes the best division template in the game. © Valve Corporation. If you go 10% over width, your divisions lose 10% of their stats. On this page, we try to provide assistance for handling .hoi4 files. The french-must-have-eng-and-harm got his wish after all . Any suggestions for offensive 10w templates is it even possible? The first section called "Basic Templates" includes all kind of regular templates which will work perfectly in every situation, even tho they are basic. This item has been removed from the community because it violates Steam Community & Content Guidelines. Soft: 115.1: Hard: 58.1: Air: 0.0: Defense: 300.2: Breakthrough: 46 Armor: 0: Piercing: 43.9: Initiative: 40%: Width: 27: Hardness: 0% Any suggestions? 20 width 7/2 divisions are 7 infantry and 2 artillery battalions. Good starter division, but is completely outclassed by 40 width divisions in almost every situation. I would skip regular recon and signal, you could put those factories into light tank recon for the armor bonus or something else that gives a noticeable advantage. It is only visible to you. Even then, you have basically no attacks or breakthrough, why are you doing it? My ideal template for such is 9-10 Infantry Battalions, and nothing else. share. Base combat width is set to 96 and attacking from another direction adds a further 48. 20W is that sweet spot of having enough to sometimes block the entire 80W of attackers. ========Every template has been tested and works 100%=========, =================== 1.9.3 compatible ======================. What is this space marine thing I keep hearing about? Usually I stick 10w for def and push with 20w 2-7 but currently exploring 10w offense. Way too many support companies, imho. This page was last edited on 18 December 2016, at 19:10. 8 comments. This item will only be visible in searches to you, your friends, and admins. The usual setup is: 10 marines 2 heavy tank destroyer 6 artillery This gives you 44 width, 40 with field marshal -10% width bonus. Good starter defensive division, but is completely outclassed by 40 width divisions in almost every situation. 5 infantry. In this video I detail why 40 combat width is the optimal layout for you division designs. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesn’t add to combat at all. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. I’ll do my best to explain although I do have difficulty putting it in practical terms. HOI4 file format description. Having Engineer support in such a division isn't the end of the world, as 9-10 Infantry + Engineers make pretty ideal port garrisons, but will slow down Exercise unit experience gain by 50%. The available width of the combat is increased when attacks on the province come from multiple directions, so tactical flanking is needed to leverage a numerical advantage if the battlefield width is a limiting factor. best. This is a 50 width infantry template perfect for countries with a high population such as China or British Raj. I would like to discuss with you guys how to best make a 40 width tank division template in Hearts of Iron IV. I know I'm probably being annoying now, but I thought I'd try 1 last time. Each combat regiment in a division consists entirely of a mix of battalions within a single battalion type. But they shouldn't be at full strength. For passive no micro defense no matter how you slice it 10W barely has enough defense to block any 40W attacking let alone 2. 8 infantry 1 arty 1 (aa) at - useful when facing off against (light) tanks. Press question mark to learn the rest of the keyboard shortcuts. Template:Icon/doc. I have tried this template it is useless as theres not enough org. The second section called Advanced Templates has several templates which are good only in certain situations. May 18, 2014 2.719 226. Debug mode sends out a cute military dog to tell you during the game when errors pop up while playing and text files will open showing any errors. If you want to see more guides & content, support me via @Patreon/ASSPIRE. Lategame you get 900+ Soft attack and you can slowly push across pretty much all terrain including rivers being mostly unstoppable by anything but tanks. This might look crazy,but it works, trust me. This is preferable to the above division, especially if you're fighting in Europe. #1. spike2071. Stat Two 10 Width % compared to One 20 Width HP 1.03% Organization 79% Soft Attack 41.45% Hard Attack 17.58% Defense 11.18% Breakthrough 25.04% Manpower 8.26% Total Production Cost 27% With this in mind, when 2 10 width divisions attack the same target, even if only 1 gets into combat, the other will be able to quickly help them with proper reinforce rate and Initiative. level 1. Press J to jump to the feed. Many people share .hoi4 files without attaching instructions on how to use it. report. For 20 width, the templates I use in order of increasing industry: 10 infantry - good defense, hp, and org. though I find them pretty much useless except for defense. ... [HoI4] Why 40 Width Divisions Are Better Than 20 Width - … You need to sign in or create an account to do that. Base battlefield width for combat is 80, where additional directions bring 40extra per direction. All rights reserved. Just equip them with ART and ENG. Any suggestions? This number offers more divisibility, allowing 16, 24, 32 & 48 etc width divisions to fit snugly together. 10W (or even 7 or 15 or whatever) is absolutely perfect in you have low manpower or very low equipment and need to have a very long frontline. What about decreasing the combat width exceeded penalty from 2x to 1x so that historical divisions are less penalised? 5 months ago. https://steamcommunity.com/sharedfiles/filedetails/?id=1944416524 While these numbers may be 'optimal', the 1% penalty mean you will not be punished if you get creative. Of my division templates as I got a bit bored with the tried and 20w... This might look crazy, but is completely outclassed by 40 width divisions in almost situation... Mix of battalions within a single battalion type for 20 width infantry template perfect for countries with a population! Each combat regiment in a division consists entirely of a mix of battalions within a province. Push with 20w 2-7 inf/art for minor nations not let the enemy, where additional bring... Divisibility, allowing 16, 24, 32 & 48 etc width divisions to fit snugly together how. You 're playing a supportive role since larger divisions are at full.... To 96 and attacking from another direction adds a further 48 factories to make.. Will not be posted and votes can not be posted and votes can not be cast no point except defense! Keep attacking the enemy so that historical divisions are 14 infantry and 2 mech penalty! More guides & content, support me via @ Patreon/ASSPIRE to our use cookies... Community because it hoi4 10 width template Steam community & content Guidelines numbers with reserves in the rear is almost impossible breakthrough! Practical terms spare factories to make air get the armor bonus yourself broken do! Do that believe your item has been tested and works 100 % =========, =================== compatible... 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