That's the number of spaces that monster can move that turn. Your friend frowns, then points, yelling,`Eat'em, dragon! Read it out loud. Those rooms can be placed on different floors (Upper, Ground, or Basement) with certain rooms being able to be placed on multiple floors. If one of your explorer's 4 traits moves down to a skull , then that explorer dies. Beitragen. The traitor reads only the haunt that is starting now. They ignore the effect of the Furnace Room and the Crypt. When that happens, roll as many dice as your explorer currently has in that trait. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. 6 two-sided character cards 7. There are, on the other hand, 4 rooms that increase stats. When you make an attack, roll a number of dice equal to your Might. Nothing is guaranteed as most rooms have two locations, but you can improve your opportunities for finding the effect you need. The game has a few new twists after the haunt starts. Place them from left to right reasonably far apart.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-4','ezslot_5',129,'0','0'])); Mix all of the rest of the room tiles together and put them facedown in a stack. The one exception is the front door. Each monster of that type can then move that many spaces that turn. Most omen cards (except the Bite card) are also items you keep, and they're used like other items. Put the Below Collapsed Room token on the room where the first person landed. Change ), You are commenting using your Google account. Only the explorer who first discovers the Collapsed Room needs to make the Speed roll listed there. Some rooms affect movement. The house is revealed through tiles. Those are suggestions for the exploration phase of the game – what about after the haunt has triggered? Staircases connect floors. You see, Betrayal is a game about exploration. Betrayal at House on the Hill is a game that casts players as a group of explorers that are drawn to an old abandoned house. With this optional rule, you can play through all of the haunts without repeating ones you've already played. Let’s look at the first set – helping or hindering movement. How many rooms will actually grant items? Betrayal at House on the Hill is game published by Avalon Hill and has been around for over 10 years. Share Copy sharable link for this gist. How do you like to play the game? Like explorers, a monster can attack only once during its turn. Explorers change over the course of the game (for better or worse), depending on how they deal with the house’s surprises. The effects on said rooms tend to have one of two different concepts attached to them. (You can't use the Stairs from Basement until you discover that room in the basement). You are least likely in the basement. Betrayal at House on the Hill is a great game, with a brilliant twist every time you play. You can't attack anyone until after the haunt starts. The chart on the inside cover has a list of omen cards (across the top of the chart) and a list of rooms (along the side of the chart). Roll20 API: Betrayal at House on the Hill Card Swap Script - Betrayal.js. For instance, you might need to roll dice for a card you've drawn or when your explorer moves onto a room tile. They start mixed in with the other tiles, and once played allow you to move freely between those stairs and the first floor foyer. The official Errata indicated that when this happened, it should be moved to an empty basement door and previous space would become empty again. This is called a haunt roll. Place it face up in front of you; you now have it in your possession. What is less clear is how many there are with Events? ( Log Out /  Remember with these graphs, that rooms can be placed on more than one floor – so if you are looking at the “Increases Stat” column and thinking “but that adds up to 7” – it does, but rooms are counted multiple times based on the number of floors they can be on. You can still play these haunts again and again after you know how they work, but until then, the heroes shouldn't disclose the Secrets of Survival for their haunt. You may use it once immediately and once on each of your turns, unless it says otherwise. Board game nerd, comic book geek, Rubik's Cube solver, Splendor player, and Blogger. A few rooms are clarifi ed in the "Special Rooms" sidebar. When you find out who the traitor is, give the Traitor's Tome to that player. Falling to the basement doesn't count as moving a space. 44 room tiles 4. Sometimes during a haunt, a hero will actually become a traitor when he or she "dies". How many rooms have additional text? We can break these down by floor as well – how many are in the basement, how many are on the ground floor, and how many are on the upper floor? The Basement is, interestingly enough, the only place where you are just as likely to get an Omen as you are an Event. Eat them all!'" © 2020 Ultra BoardGames. The first turn always starts with the player to the traitor's left and goes clockwise (further away from the traitor). Special Cases: If two or more people could be the traitor, and one of them is the haunt revealer, then that person is the traitor. This can be as simple as the Mystic Elevator, which allows for the player to end up at a random floor, or the Coal Chute, which sends players to the Basement landing. Besonders über ein Spiel, das so anders als die anderen Spiele ist. Last active Aug 29, 2015. In some haunts, the monsters are still able to complete a haunt's goals after the traitor is dead. At least one hero must survive in order for the heroes to win. This means that there are fewer ground rooms to explore. Only the first explorer to fall to the basement from the Collaped Room draws and places a basement tile. Another explorer (or you, for that matter) can later pick up some or all of the items in the pile, removing the token if all of the items are picked up. You might have to do something immediately. (Look on your explorer's character card to see his or her birthday). Change ), You are commenting using your Facebook account. What would you like to do? Once during your turn, you can do each of the following: Give an item to another explorer in the same room (assuming you both agree). So, there we have it. House on the Hill is an indie Horror Game developed by Steppe Hare Studio.. A man hoping to provide an easy life for his wife and son is hired to break into a house and steal something valuable and sell it, and in the process, put him and his family on easy street. At the end of the monster's next turn, fl ip it back. What the above graph shows us is that the easiest place to move around is the ground floor. Crossing the barrier doesn't count as moving a space. Each time you enter a new room, you might find something… or something might find you. Pick up one or more items from a pile of items. This game is for a group (from 3 to 6 players) Good game to play with your friends and family, recommend age 12+. If you roll the same floor, you can move the elevator to a different connecting door on your floor. Those are not good odds. To add to the suspense, the house is haunted and not everyone in your group of friends can be trusted. There are a lot of components in the game, however you will not use all of them at the start. There is no point in searching around the ground floor. r/boardgames. Explore the basement. Each player chooses a character card. Many times during the game, you'll need to roll dice. Posts about Betrayal at House on the Hill. They can't make any of the Special Attacks (again, unless a haunt says otherwise). If you roll less than the total number of omen cards all players have drawn this game, the haunt starts. Twitter What about rooms that help or hinder movement? Before the haunt starts, you must make a haunt roll at the end of your turn if you draw an omen card (see "Making a Haunt Roll"). Keep setting tiles aside until you find one that works on your floor. All gists Back to GitHub. Players will choose their characters (each character card has two sides to it), and find its corresponding miniature (see below). It was my team’s solution to a single player overlording a cooperative game. Design That Works. Secondly, they may improve stats or damage because of them. For each opponent in a room with you after the haunt starts, an explorer must use one extra space of movement to leave that room. Before that, the limits of my board game knowledge was kept within the confines of Scrabble, Monopoly, and Cluedo (I still love Cluedo though). The player who starts the haunt with this roll is called the haunt revealer. Actually, you won’t use most of them in at all, but only specific ones related to your Haunt. Both sides (the heroes and the traitor) do anything the haunt told them to do in the Right Now section. 204 circular monster tokens 3. You especially love any tabletop games where you can throw in even the slightest amount of roleplay. (If there isn't one, leave the Mystic Elevator where it is). Other players can go to the room to pick up your items (and take those cards). The amount of damage equals the difference between the two rolls. shdwjk / Betrayal.js. Well…consider this article a compass, directing you depending on what you want to do. Before the haunt starts, no one can die-that is, no trait can go below the lowest number on the list (it stays at the lowest value instead). A couple of months ago, we took a look at the Betrayal at House on the Hill characters and what it was that made each one tick. Monsters can't carry items (unless the haunt says otherwise). Need to find an item (or want an item to bolster your character)? Yeah, that also works sometimes you just need to explore and see what happens. (Outside rooms like the Patio are still part of the house). There are slightly fewer ground rooms than there are lower rooms (also known as basement rooms). After the haunt begins, explorers can die. If there are 47 rooms, of which 5 are starting rooms, there are 42 rooms in the stack. So, that leaves a stack of Betrayal at House on the Hill rooms to look at. The traitor has to tell the heroes what he or she is doing each turn, but not why; the same condition applies to the heroes. Through extensive research, we bring everything you need to know about board games. Thereafter, any explorer entering the room can either ignore the room ability or use it intentionally, in which case that explorer still takes the damage. Look at the name of the omen card that was drawn before the haunt roll and the room that player's explorer was in when the omen was drawn. Entering the Coal Chute and moving to the Basement Landing counts as one space of movement. Stunned monsters can't slow an explorer's movement. After setup, the table should look something like this: Starting with the first player and going clockwise, each player takes a turn exploring the house. The first side (traitor or heroes) that completes its goals for the haunt wins the game. For example, if you draw an omen card on your turn, and the players have already drawn a total of 4 omen cards during the game, you need a result of 4 or less on your haunt roll to start the haunt. If you need an item or if you want to go item hunting in Betrayal at House on the Hill then you are best off in the Basement, followed by the Upper floor. You'll use them after the haunt is revealed. Monsters behave a little differently than explorers do. After each hero has had a turn, the traitor gets his or her traitor turn. So, first thing’s first, and simply because we had to reference these for data entry purposes in one big Excel sheet – let’s look at the rooms themselves. Click to email this to a friend (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on WhatsApp (Opens in new window), Introducing Sing That Word (Kickstarter 2019), Betrayal at House on the Hill Characters: A Closer Inspection, Elder Sign Rewards – Taking a Closer Look, Sister Mary: A Closer Look (Arkham Horror: The Innsmouth Conspiracy), Kanagawa Review – Casual, Chilled and Creative, Ranking The Old Ones (Pandemic: Reign of Cthulhu), Castles of Burgundy: The Dice Game Analysis (Starting Positions), 5 Awesome Cards from the Arkham Horror Base Game, Betrayal At House On The Hill Characters: A Closer Inspection – Start Your Meeples, Betrayal at House on the Hill Review – Traitor’s Gate – Start Your Meeples. When a monster is stunned, fl ip its token over. If the room has a bull's head symbol , draw an item card. You can't use a trait to attack an opponent who doesn't have that trait. When a player makes a haunt roll and starts the haunt, that player looks on the inside front cover of Secrets of Survival or the Traitor's Tome. When everyone is ready (including the traitor), the traitor returns to the room. Want an escape route that involves taking as little environmental damage as possible? 1. Betrayal at House on the Hill is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. If a monster suffers any damage, it is stunned and misses its next turn. Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. Your opponent does the same. When your explorer enters a doorway, and there isn't a room on the other side, look at the top tile on the room stack. On your explorer's turn, you can move up to number of spaces equal to your character's current Speed. If there's a tie, no one gets hurt. [1] Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. The heroes and traitor are all still explorers. All of the following rules are in effect unless a haunt says otherwise. They look up the haunt with the same number in Secrets of Survival and read it together. A lot of Betrayal at House on the Hill is about trying to find specific things or perform specific actions. These games deserve it. (If you do, put an Item Pile token in that room). Each player must put his or her explorer's plastic figure in the Entrance Hall. Do the following at the start of the haunt: The traitor takes the Traitor's Tome and leaves the room. Accordingly, Betrayal at House on the Hill has more than earned its spot in the board game hall of fame. For instance –. ( Log Out /  Analysing the Betrayal at House on the Hill Rooms. They are more complex than they appear, but by looking at the graphs in this article it may be possible to enhance your game. If you consult the chart and get a haunt you've used already, and you don't want to do it again, look for the next room with an omen symbol closest to the revealer of the haunt. Firstly, they may help or hinder movement. For example, if your explorer must attempt a Sanity roll, and she currently has a Sanity of 4, roll 4 dice and add the dots together to get the result. Removing the starting rooms there are 70 different placements. Wet Basement Carpet Repair. 14 square event and room tokens 4. 3.5K likes. The Ground floor is rubbish for them. Using the graphs in this article it is possible to know how best to increase your odds of doing what you want to do. So – today we are going to pull the rooms apart and ransack what is left. It's always locked. If another explorer enters the room, he or she gains custody of that companion (and takes that omen card). 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