So I’m not suggesting to create whole environments and character animation in Nuke. "申し訳ありません。サーバーエラーが発生しました。. 6. We use cookies to make interactions with our websites and services easy and meaningful. Article by Vimeo. We'll begin by solving a 3D camera with a Nuke X camera tracker. We’ll begin by solving a 3D camera with the NUKEX camera tracker. Object Paint out tutorial via projection method. I've done a little basic clean up work in Nuke but that was with buildings and flat surfaces.Here is a test shot for reference. Then we'll use Photoshop to create a clean plate … ... clean plate creation etc. Then I did a camera projection for the speed limit street marking, and added lens flares and Color grade at the end. We'll create clean plates in Photoshop that put them onto cards in Nuke to recreate our scene in 3D. Photogrammetry, the process of building 3D elements from photography, has been around since the 1990s, but Autodesk's 123D makes it free, easy to use and, most importantly, reliable. Nuke is not limited to a 2D space, in fact, it has a complete 3D environment built right in. Software required: Maya 2012, NUKE & NUKEX 7.0v2, MARI 2.0. We'll create clean plates in Photoshop, then put them onto cards in NUKE to re-create the scene in 3D. [ #C4D #Nuke #Compositing ]This tutorial covers solving cameras for moving objects within scenes, and sending it to C4D for 3D integration. Nuke Tutorial - Generating a Clean plate/ Prepping. Then we'll learn techniques from matching a card to our 3D footage. We start generating and projecting patches to clean features on flat surfaces of the original plate. Clean plate made in Nuke using RotoPaint and 3D camera projection. Useful Nukepedia Tools #16 Kiss by Simon Jokuschies Watch this video on our Vimeo channel . Camera Solved 3D RotoPainting – Nuke. For the best possible experience on our website, please accept cookies. This tutorial stands alone, but view David's second in the series for a more in-depth look at this technique. You wanted it, and we made it happen. In this series of lessons, we'll be entirely removing a foreground object using camera projection techniques in Nuke. Go at the end of your timeline, change the “Frames to look at” to the number of frames or your shot (or less) and you should get your clean plate. The integrated Camera Tracker in NukeX® and Nuke Studio replicates the motion of a 2D camera with an animated 3D camera or point cloud in Nuke's 3D space, allowing you to composite 2D/3D elements accurately with reference to the original camera used for the shot. We'll finish the tutorial with a shot that has the object completely removed. If you've ever wanted to improve your matte painting skills to … In this series of lessons, we’ll be entirely removing a foreground object using camera projection techniques. Mocha Pro’s Remove will take a track and a clean plate and automatically fill in the parts, removing unwanted elements from the shot with parts of the clean plate. In order to see the 3D environment, go to the View menu where it says 2D and switch that to 3D, and there’s the environment.In order to change the view, which is the default camera, you can use the Alt or your Option key, along with your mouse buttons. Removing Objects with Camera Projection in NUKE, Creating a 3D Scene with the Nukex Camera Tracker, Offsetting the 3D Nodes to Set a Ground Plane, Creating a Proof of Concept in NUKE with 3D Cards, Cropping a Frame to Begin the Clean Plate in Photoshop, Transforming and Masking Other Frames to Match, Filling in the Holes with Other Frames and Our Workflow, Outputting the Psd with an Alpha for NUKE, Placing Our 3D Card by Changing the Pivot and Nudging, Using a 3D Card to Cut Away Part of Our Render, Using the Same Techniques to Create the Bottom of the Sign, Using Color Corrections to Create the Edge of the Sign, Using the Same Techniques to Create the Background Sign, Using Extreme Cropping in Photoshop to Create the Wall, Re-using the Blue Bottom to Create the Black Side Structure, Editing and Placing Our Front Wall to Complete Our Composite, Placing Our Wall and Animating Cards to Fix Small Issues, Filling in the Back Wall with a Pipeline Entirely in NUKE, Finishing Our Last Card with the Lighter Brick Wall, Checking for Holes in the Alpha and Fixing Them, Making Last Minute Tweaks and Rendering Our Composite, Access thousands of videos to develop critical skills, Give up to 10 users access to thousands of video courses, Practice and apply skills with interactive courses and projects, See skills, usage, and trend data for your teams, Prepare for certifications with industry-leading practice exams, Measure proficiency across skills and roles, Align learning to your goals with paths and channels. 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